From the Creator of AI Dungeon Comes an Artificial Intelligence Platform

From the developer of AI Dungeon, a free single-player and multiplayer text adventure game that uses artificial intelligence to create content, comes a new AI-powered gaming platform. The closed beta of the platform called Voyage was announced last Friday.

Powered by OpenAI’s GPT-2 and GPT-3 text rendering algorithms AI DungeonFrom Latitude, the name behind Voyage A new game platform with artificial intelligence is coming. The company, which started with a college hackathon project but ultimately hopes to help other people create their own games using trained AI models, is announcing the closed beta of its next step, a platform for existing AI Dungeon users. waiting list opened.

Latitude CEO Nick Walton launches Voyage for Latitude a natural evolution defines as. In Voyage, which has more structured gameplay, you become the ruler of a kingdom and enter free-form text commands for your advisors, then see the result reflected in your achievement points. Medieval Problems There’s an experimental game inspired by Reigns called the AI ​​Dungeon, and although it’s very similar to AI Dungeon, it also has a clearer framework for what you need to do and a better system for judging success. On the other hand, on the platform Pixel This On the other hand, it stands out as a party game played in which the person writes a sentence and the artificial intelligence creates a pixelated picture of this sentence, and then another player guesses what the picture is.

The company aims to add game creation tools to the platform

The main target of the company is Voyage, not just games, game creation tools also add. On this subject, Walton “Our long-term vision is to enable creators to do things dynamically and lively in ways that current experiences don’t, but also create what was needed by studios of a hundred people in the past.” uses expressions.

Latitude plans to spend the first half of next year working on the system, although the company doesn’t have a firm plan for that yet. In addition, creative tools seem to help Voyage come up with a long-term business plan. While AI Dungeon is currently free for a number of subscription-based features powered by GPT-2 and access to the higher quality GPT-3 algorithm, after the Voyage beta, Latitude has also a for it. subscription plans to present.

AI Dungeon

However, it seems that Voyage’s new games are yet to be beaten by AI Dungeon. its versatility or for replayability does not have. Walton, “This approach is one of the things that I think would be really helpful in terms of being able to iterate and learn what experiences people like.” says and “With traditional games, you can take existing models and create a game that you’re pretty sure people will like. But this area is very different and it’s very hard to know.” saves as.

As Latitude’s mission expands, so will OpenAI’s application programming interface (API). more careful it should. The organization approves GPT-3 projects individually, and projects must comply with content guidelines to prevent abuse. Latitude has had these restrictions in the past, as AI Dungeon gives users a lot of freedom to shape their own stories, causing some users to create offensive sexual scenarios. combat was in the situation. While Pixel This and Medieval Problems are more closed systems with less obvious moderation risk, OpenAI’s losing control of GPT-3 with the inclusion of creative tools risk may occur.

Latitude is still working on improving the system

Mediavel Problems

Many games use procedural rendering that reshuffles developer-created building blocks to create large amounts of content, and most video game AI consists of a relatively simple set of instructions. In contrast, a company like Latitude uses trained algorithms to generate text or images that fit a pattern from a dataset, which super advanced You can think of them as auto-completion systems. However, Latitude is still trying to figure out how to create systems where players can expect fair and consistent results. Text generation algorithms, for example, do not have a built-in sense of whether an action was successful, and the systems that make these judgments are incompatible with normal human intuition. may not agree. Rendering algorithms are great for producing weird art, but in a game like Pixel This, players may not be able to predict how recognizable a particular image will be.

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Latitude’s solution for now is this obscurity and ‘chaos’u seem to adopt it. “If you try to do something super serious with AI that people would expect to have a high level of consistency, it’s going to have a hard time, at least until the technology gets better.” using the words Walton“But if you embrace that side of the business and let it get crazier and weirder, I think fun experience you live and people are happy with those surprises.” he adds.

Source :
https://www.theverge.com/2021/12/19/22836418/latitude-ai-dungeon-voyage-ai-powered-game-platform-launch


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