Sad Statement About Far Cry 6 From Ubisoft

Making exciting statements about Far Cry 6, Ubisoft upset the fans of the series with its statement today. Officials announced that the “Beam Scanning” technology will only come to computers.

The roadmap to follow after the release of Far Cry 6 last week. issuing At the beginning of September, Ubisoft also announced the system requirements of Far Cry 6 for the computer. had announced.

The French game company, which excited the players with all these explanations, especially the blessings of the ray tracing support in the game.ballad up” and it was interesting. But players from Ubisoft both upsetting and upsetting The explanation has come.

No ray tracing support for console players:

Ubisoft, the producer of Far Cry 6, said in a statement today, “Raytracing support only to computers an upcoming feature. Right now, our main goal for consoles is to use the hardware to its full potential. To offer 60 FPS performance in 4K resolution.” he gave the bad news to the console players.

In addition, Stephanie Brenham, the leader of the company’s three-dimensional design team, said that Far Cry 6’s ray tracing technology will be exclusively for computers. confirmed. In addition to NVIDIA’s breakthrough technology, AMD’s FidelityFX Super Resolution only in computer version announced that it would.

We still have to see ray tracing on consoles:

Although we’ve seen ray tracing on PS5 and Xbox Series X consoles before, it’s still the case for most games. main goal To be able to give a constant FPS value in high resolution. That’s why many names from the gaming world with their correct determinations are currently using the ray tracing feature on consoles.dreamsays it is.

Brenham also compared the PS5 and Xbox Series X/S versions of the game to the PS4/Pro and Xbox One/One X versions of the game. It will contain more details and have high quality coatings. announced that he would have

Source :
https://www.techradar.com/news/far-cry-6-on-ps5-and-xbox-series-x-wont-feature-ray-tracing


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