Difficulties Encountered by Palworld During Its Development Phase

Palworld managed to gain a place among the most talked about games in the gaming community. The game, which divided the player community into two, was seen by some players as a Pokémon knockoff, while others argued that the game had its own style. So, have you ever wondered what kind of development process the controversial game had? The answer is full of surprises!

Palworld has managed to sell more than 6 million copies since its release. With 1.8 million concurrent players It was like breaking a record. The game, which has sparked many discussions with its gameplay, story and characters, has a story that is at least as interesting as itself.

Without further ado, let’s get into the story right away, because while reading You will be very surprised.

Takuro Mizobe, CEO of Pocket Pair gaming company, worked at JPMorgan Securities before founding a crypto exchange in 2014.

Mizobe, who wanted to start an independent gaming business after earning some money in crypto, started his business in April 2015 with the money he earned. pocket pair founded his company.

He wanted to develop Palword but only 4 employees and $10,000 There was. Don’t pay attention to what we call employees, most of them were people who had no experience in game development.

Palworld monster battle, Palworld PvE

Despite this, the studio continues to develop the game. wanted to continue And he never thought the game would explode this much. In its initial stages, Pocketpair founder Mizobe was a monster model to create It took exactly 1 month. Mizobe wanted to make 100 of these, but it was not possible to create a budget for the project.

The development of Palworld was fraught with difficulties.

Palworld game

Team members used equipment to help create animations of the Pal characters. like how to build He didn’t know the basic skills. Mizobe supports other business processes such as file management. “complexity” He defined it as.

A rare find on the team, considering the time it would take. an experienced game developer He expressed interest in the project but only knew how to work in Unreal Engine. Just for this reason, the team From Unity to Unreal Engine decided to port it and built the game almost from scratch.

The team didn’t even have version control. The team puts the files together “to USB stack” He recorded them and when he was finished, he combined them with the main structure. So, as you can see, the company is actually that much. amateurish was working which they still didn’t give up during the development process.

The starting point of the idea of ​​putting weapons in the hands of Pals is quite interesting…

Palworld, Pal holding a gun, putting a gun in the hands of Pals

They didn’t have much faith that the game would work, but just in case it did. American player base They decided to add weapons to Pals’ hands to attract them to the game.

Because according to Mizobe to achieve global success He had to get the Americans involved, too. We think that everyone knows that guns are not Americans’ favorite thing.

Even MizobeAmericans like to shoot things.” explained as. We didn’t know whether to laugh or be angry, but it’s definitely true.

Also in the past “We initially thought about having a huge underground world and the ability to live in space, but Don’t give up on these for now We made the decision.” said. Who knows, maybe we’ll see it in the future.

I couldn’t leave without leaving this meme. Because it is one of the best visuals describing Palworld. 🙂

Palworld caps, palworld funny

Have you had the chance to try Palworld? Don’t forget to share your experiences in the comments.

We have previously shared the record and review of this game. If you want to read it in detail, you can access it below:

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