Apple once wanted to develop a game console

Apple, the biggest player in the technology world, wanted to enter the gaming world more than 20 years ago. Working on a platform that would rival PlayStation, the company made a very brave but unsuccessful attempt. At work Apple’s It was developed in 1994 and was canceled in a short time. Apple Pippin platform.

Apple Pippin: What happened to the console from 20 years ago?

Apple wanted to make a big impact in the gaming industry with a “multimedia” tool called Pippin. Developed integrated into macOS, this tool was expected to be “an integral part of the audiovisual, stereo and television environment.”

First Pippin console based in Japan in 1996 Bandai It was released by. This console, called Bandai Pippin World, costs like $600 in the US PlayStation 1 And Nintendo 64 It took its place on the shelves with a much more expensive price tag than its competitors.

However, Pippin; It offered some important features such as a built-in modem and a touchpad. Despite its advanced features, Pippin’s decline was inevitable as sales were unsuccessful.

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However, the following year Apple Katz Media Player 2000 signed another partnership with Norwegian Katz Media, which launched the console. Katz, however, did not want to develop a console that appealed to all users. The Norwegian company designed Pippin for businesses looking for devices that can connect to the internet.

From this point on, the future of the platform became increasingly uncertain. Steve Jobs When he returned to Apple as CEO in 1997, he acknowledged weakening sales. Thereupon, Pippin canceled its platform.

Bandai; Pippin ceased console production but continued to support the devices until 2002. Katz Media, on the other hand, stopped its operations in 1998, proving Apple’s failure in the game console industry.

The once promising Pippin platform is today little more than a footnote in Apple’s history. We should point out that the company has not had any initiatives for more than 20 years.

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