Turkey’s Emerging Esports Team: Pacific Esports

While Turkey’s rise in the esports arena continues, the Pcific Esports team, which was founded in 2018, has also started to make a name for itself, especially recently. So ‘who is this esports team’, what are its goals?

Competitive games have been in the lives of many of us for many years. Of course, however, tournaments began to be held regularly, and this has now turned into a multi-billion dollar industry. This sector, which we call ‘esports’, hosts new games, sponsors and teams every day.

While Turkey’s presence in the Esports sector is increasing day by day, another team has emerged that has managed to show itself rapidly in the competitive field recently. Established in 2018Pcific Esports‘ team has taken great steps both for the growth of the sector and for the growth of the players.

Who is the Pcific Esports team?

Pcific Esports, whose foundations of thought date back to 2012, started its activities as of 2018. The team aims to provide the support they need to young people who want to dream of a future in this sector in our country and to in order to unite the field of esports with sports discipline. continues its activities.

The team, like the giants of the world, to make these goals possible. media and organizational plays an active role. So it went beyond just meeting the needs of its own teams. The team now follows and shares the developments in the sector; It has transformed into a community that organizes tournaments that it organizes, thus offering a space for new esports players to show themselves.

What games do they operate in? What achievements did they achieve?

Pcific Esports competes in different esports, played both individually and as a team. The team as of today Valorant, Age of Empires 2 and 4, Counter Strike: Global Offensive and PUBG operates in games.

Counter-Strike: Global Offensive

The Pcific team entered the competitive landscape of esports in 2018 with CS:GO. In this period, although he managed to rise to the play-offs in the qualifying stages to participate in the leagues, he entered the adaptation process due to staff changes.

In 2022, we witnessed the greatest success of the team. The team eliminated its rivals in Europe with its renewed roster and qualified to participate in the ESEA Intermediate league, one of the most prestigious leagues.

Today, Pcific is one of the 5 teams playing at Intermediate and higher level in Turkey with 5 players and 1 coach.

Valorant:

The team, which started to fight in Valorant in 2021, gained significant experience both in our country and in Europe in a short time. It was shown in the top 100 in the world rankings of the most prestigious Valorant news site, VLR, and in the top 20 in the Turkey ranking.

Competing with five players and a coach, the Valorant team managed to get the third place in the CCL tournament.

Valorant Youth:

Pcific Esports is also competing in esports with the Valorant Youth academy team, which is between the ages of 14-18. The team aims not only to train players, but also to train coaches and analysts who will make a difference with their technical expertise.

Valorant Youth team consists of 5 players, 1 coach and 1 analyst.

Age of Empires:

Pcific is competing with Alperen “Alperenaoe” Tekinay both nationally and internationally in the Age of Empires Esports arena. Tekinay is the best player in Turkey according to the current ranking and is in the top 50 in the world ranking.

Pcific not only competed in Age of Empires 2, but also had an important place in the AoE community in Turkey with its organizations and publications.

PUBG (Player Unknown’s Battlegrounds):

Pcific Esports, which started operating in PUBG in 2022, has already achieved great success. The team participated in the same arena with the professional teams by passing the qualifications in the Academys Elite Tournament, which consisted of 16 teams in total, in which 8 professional teams participated as guests and 8 teams participated in the eliminations.

Pcific Esports PUBG team qualified for the last 8 in 4 big tournaments. The PUBG team consists of four players and a coach.

What does Pcific Esports aim for?

pcific esports

  • While the awareness of esports in Turkey has increased, esports is fully accepted as a sports field, new opportunities are created for thousands of young people working in this field, the esports community has become more inclusive and our country has risen to an important position in the international esports sector, Pcific Esports is one of the leading companies in this field. be one of the teams
  • In the Valorant lane, achieving VCT success with the academy staff it has trained
  • Entering the top 10 in Turkey with the PUBG team and achieving success and trophies both in Turkey and Europe
  • Continuing to rise by achieving success in the ESEA Intermediate league with the CS:GO team and maintaining its place in the top 5 in Turkey
  • Maintaining your top spot and advancing in the world rankings in Age Of Empires
  • Establishing a game facility where all its teams can come together and providing its athletes with the best possible training opportunities
  • Expanding the content production department, producing more frequent and more interactive content, increasing original content production to spread the team culture, and making contracted broadcasts with the Twitch broadcasting platform
  • Reaching a wider audience by making agreements with popular publishers
  • Establishing a studio owned by the club, a media center that can handle all media activities, and a media team responsible for going to major esports events and making news and exclusive interviews
  • Reaching more professional teams and audiences by increasing the prize pools of the online tournaments it organizes
  • By starting to organize tournaments offline, it will bring together esports lovers and open a space where its audience and the masses of participating teams can come together, and those who do not know can experience esports at first hand.
  • In the long run, organize an esports/games fair year after year, where everyone in the esports ecosystem can come together (streamers, gamers, viewers, producers, investors, etc.)


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