Multiplayer support is coming to Netflix Games platform

Netflix, the world’s most used video streaming platform, has started working to maintain its presence in the mobile gaming industry. The company will offer multiplayer support to users with Netflix Games.

From last month Into The Breach, followed by Bowling Ballers, Mahjong Solitaire and Heads Up! Many games, including Netflix Games, have been published. Entering the mobile game industry, the company wants to appeal to more users.

Multiplayer support is coming to Netflix Games platform

Commenting on the subject, Netflix spokesperson Kumiko Hidaka said, “We are always trying to improve our members’ experience on the service and are exploring different features to enrich the Netflix mobile gaming experience. We have nothing more to share right now.” said.

According to the findings, first discovered by developer Steve Moser, Netflix allows users to set up something called a “game handle”, which is defined as a unique generic name for playing games on Netflix. Netflix first started testing the Into The Breach game on July 19, 2022, before adding the option to other games.

Games can be played in the Netflix TV application!

Games can be played in the Netflix TV application!

Netflix is ​​getting ready to enter the cloud gaming business. Netflix Games and more will be playable from the cloud. Here are the details.

The references revealed in the Netflix app point to the new feature that will increase the competition along with inviting other users to play games with you. By adding a leaderboard feature, the company will also display the scores your competitors have earned.

The company announced that users’ profile icons and names will not be visible to other people. Users will be able to choose nicknames to remain anonymous.

Data analytics company Apptopia recently found that Netflix games only average 1.7 million daily users, CNBC reported. More than two dozen games on Netflix have been downloaded only 23.3 million times to date. Netflix, which has 221 million subscribers, had access to only 9 percent of its users.

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