How Will Metaverse Impact the Video Game Industry?

A new statement about Metaverse, which the whole world is talking about, came from Game Factory CEO Efe Küçük. Küçük explained in detail how the Metaverse ecosystem will affect the video game world.

The world’s largest social media networking group Facebook (now Meta), a new technology called Metaverse. announced. This technology is actually a technology that will completely change the digital world. ecosystem appeared as. According to the statements made in the Metaverse promotion, users can use this technology. Bringing real life and virtual world togetherwill have the opportunity to have a brand new experience.

Metaverse had a huge impact around the world. Technology that brings a new breath to the internet world, from the world of crypto money to the clothing industry. almost everywhere started to appear. However, the blessings that the Metaverse can offer will not be limited to these. growing a little more each day video game industry And he’ll get his fair share of Metaverse.

How will Metaverse affect the video game industry?

In his presentation for Metaverse, Mark Zuckerberg stated that this ecosystem will host games, even GTA: San AndreasHe said that it will appear as a game in the Metaverse ecosystem. Commenting on this subject Game Factory CEO Efe Küçük, actually says that this experience is not that far away, because all of the games with customizable worlds such as Roblox released today are part of this ecosystem. However, in order to take advantage of the Metaverse’s blessings, inadequacies there is.

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It’s just that the current virtual world just doesn’t feel realistic enough. More of this realistic to feel Technologies such as VR, AR and XR will guide us in the coming years.According to Efe Küçük, the condition of feeling realistic is VR devices. Expressing that these devices are not accessible enough, however, Game Factory CEO used the following statements;

“VR devices are not accessible enough. to be accessible and with the further development of VR/AR/XR technologies, Metaverse may enter our lives more. The most positive effect in this regard is unquestionably the new name of Facebook. The fact that Meta has taken a very serious step

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Efe Küçük also mentioned an important issue in his statements about the Metaverse ecosystem. In Turkey There are many developers who are eager to work on this ecosystem, but these developers especially financing stated that they had difficulties. By the way, the word Metaverse ecosystem is based on. Blockchain The CEO, who also brought the technology to the company, made a remarkable assessment on this issue. According to Efe Küçük, although Blockchain seems to consist of cryptocurrencies, this is not the right approach:

“The Metaverse seems to be a universe where Blockchain technologies and units can work in harmony for now. When it comes to Blockchain, only coins come to mind. not the right approach but when we look realistically, the biggest reason for this situation is the trades to be made over Metaverse and the currency to be used. The trades that will happen in the Metaverse are actually happening right now. simulation or role playing game Online games (such as WoW, New World) have already created an ecosystem, a market, based on their own currencies. Just as in the real world, in these worlds players can negotiate, trade, save, invest, and value their money. It is certain that this and similar activities will also be in Metaverse. in the metaverse currency being a decentralized token/coin, making it tradable for a real-world currency could turn out to be an advantage for both companies and users.”

So what about the risks?

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As in all areas where digitality is infected, there are some problems in the Metaverse ecosystem. risks there is. These risks, which especially threaten small children, can lead to serious problems in the future. Efe Küçük, who also made statements about this, said, “First, I believe that the Internet is, or can be, completely safe for children in any way. I do not believe. Likewise, I don’t think it’s right to look at the internet with such fear. I also see a lot of unrealistic concerns, especially about games. sexually explicit or with violent elements Risks such as encounters can happen at any time, especially in social role-playing games like Roblox. Because in such games, you can communicate with anonymous characters at any time.

In order to protect our children from these risks, instead of keeping them away from a great fun and creative tool like play, up-to-date We need to train. How to tell our kids ‘Don’t talk to strangers’ in a timely manner. If it was said, we need to adapt this important education to our day. Not just throughout the game, iThis should be an online education. “Be careful what you post on social media, don’t share your location everywhere, don’t reply if someone you don’t know texts you.” as. Many of the risks on the internet will be greater if this becomes one of the basics. can be controlled and we can see that it is solvable.” he said.


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