Forest Creature Drawn with NVIDIA GeForce RTX 3090 [Video]

A new addition has been added to NVIDIA Studio’s work with concept designers from around the world. This time, Pablo Munoz Gomez drew a forest creature using NVIDIA GeForce RTX 3090. Here is that project that you would think is real at first glance and the story behind it…

In NVIDIA Studio’s weekly creative content series, featured designers’ artworks are shared, along with their creative tips and tricks. Moreover NVIDIA Studio The aim is to demonstrate how technology accelerates creative workflows. This week, he is the founder of ZBrushGuides and 3DConceptArtist academy. Pablo Munoz GomezWe are going on a design journey with .

Gomez, who did a special job for NVIDIA Studio, NVIDIA GeForce RTX 3090 He drew a forest creature using Explaining how this three-dimensional forest creature was created, Gomez enabled anyone who wanted to make a similar design. Come to both that forest creature design and to the story behind the project Let’s see together.

Forest creature drawn by Pablo Munoz Gomez using NVIDIA GeForce RTX 3090

A two-dimensional application to the Gómez design journey, KritaIt started with a preliminary sketch. The goal was to figure out how many three-dimensional objects would be needed when adding some color as a reference to the palette later on. Gomez then designed the design, where he used special brushes to create basic models for the creature, rocks, and plants. Zbrushcarried it to The project is then used to apply 3D models. Adobe Substance 3D PainterMoved to . That’s where the acceleration benefits of NVIDIA GeForce RTX 3090 came to light. in the viewport NVIDIA Iray technologyallowed Gomez to edit in real time and use ray-tracing with higher rendering speeds, all powered by the GeForce RTX 3090 GPU.

The above image was like this in the early stages

NVIDIA Studio

The work of the concept designer was not limited to these. Searching for more customization for the background after creating the forest creature, Gomez downloaded a grass object from the Substance 3D object library and Substance 3D Samplerand adjusted several sliders to create a photo-like image. RTX-exclusive interactive ray tracing enabled Gomez to apply simultaneous realistic wear and tear effects powered by his GPU. your image Marmoset 4In doing so, Gomez said, installing the noise canceller in . real-time ray tracing and had the opportunity to access smooth visuals in the field of view. This was done by accessing the Lighting and Ray tracing selections in the main menu and changing the noise canceller from CPU to GPU. Adobe PhotoshopGomez, who also did the final composition, lighting and color arrangement in , completed his work after adding the new background.

NVIDIA

Speaking about his project, the concept designer used the following statements:3D design workflows unbelievable it can be difficult. The right GPU allows it to focus on content creation. Since I’ve upgraded to the GeForce RTX 3090, I don’t have to wait for a render or worry about optimizing a scene, so I can spend more time on the ‘creative phases’ and test some topics more to refine my concept. I can see the results in real time.

This is how the above project was implemented

So what was the story behind this forest creature? Giving the answer to this question, Gomez said, “Everything starts with a story for me. The story of the forest creature is quite simple. balancing the rocks a very small fantasy character, the bigger the stones he manages to balance and stack, the larger he will become, but also the more invisible he will become. Eventually it will reach a gigantic size and will disappear.” said.

Pablo Munoz Gomez

Gomez, ZBrushGuides and 3DConceptArtist He is the founder of the academy. Courses, training, projects and more from the website can be examined. If NVIDIA Studio Facebook, twitter and InstagramIt can be tracked from. Studio YouTube The tutorials on channel can be accessed and the NVIDIA Studio newsletter. by subscribing you can be notified of updates.


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