Artificial Intelligence Dressed as a Publisher [Video]

Game developer Philipp Lenssen shed light on how artificial intelligence can be used in the industry in a game he developed in Unity. Lenssen created AI-powered characters. One of them was a ‘publisher’ who made comments according to the objects in the game.

Artificial intelligence has managed to add abilities such as creating non-existent human faces, voice acting and creating artistic visuals from text. In recent days, artificial intelligence has been in games. appeared in a different way.

Indie game developer Philipp Lenssenmanaged to shed a light on the future with Unity, one of the most popular game engines. Lenssen, with the help of artificial intelligence in the game he developed. Transformed NPCs into characters who think and speak accordinglyeven made a character in the game making comments like publishers.

Moments when artificial intelligence acts as a publisher in the game, analyzing and talking about the objects in the game:

Moments when NPCs act and talk with artificial intelligence:

So how is this possible?

Philipp Lenssen also shared how he integrated artificial intelligence into the game so well. Lenssen, in the game Integrate the GPT-3 API into Unityshared that he used the Now We’re Talking animation pack, which can be purchased from Unity’s store, for mouth animations, and Synty’s models for world objects.

Finally, for texts produced by the language prediction model GPT-3, Lenssen Take advantage of Google’s “Text-to-Speech” engine explained. When all this was brought together and added to the game, the impressive image we saw above emerged.

A guide has also been published for those who want to get down to the technique and improve their own game:

If you want to use artificial intelligence just like Lenssen, the developer came to your aid here as well. Here’s how Lenssen did all this in the game. a comprehensive guide also published. The guide also included the code Lenssen wrote for the game.

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