Why Did Capcom Remove Ray Tracing from RE2 and RE3 Remake?

Why did Capcom remove ray tracing in Resident Evil 2 and 3 Remake games? What are the reasons behind this decision? In this article, we will seek answers to these questions.

Ray tracing has become one of the most popular technologies in the gaming world in recent years. ray tracingAdds more depth and realism to games, thanks to the realistic reflection and refraction of light. Especially in horror games, this technology strengthens the atmosphere even more.

capcom, resident Evil It gave a big and unpleasant surprise to its fans by remaking the most popular games of the series. Resident Evil 2 and 3 Remake games are presented with a modern twist, staying true to the originals in terms of both graphics and gameplay. These games also had ray tracing, but Capcom, removed this feature with their latest update.

What might Capcom’s decision to remove ray tracing be based on?

Capcom has not yet officially announced the reason for its decision to remove the ray tracing feature, but there is some speculation. One of them is the negative impact of ray tracing on performance. ray tracing, a technology that requires a lot of processing power and on some systems it can disrupt the fluency of the game. Capcom may have disabled ray tracing to fix this issue.

A few days ago Capcom, as of July Resident Evil 2, Resident Evil 3 and Resident Evil 7 DX11 has announced that it will end support for non ray tracing versions. Capcom announced on 7/12/2023 for non-DirectX 11 ray tracing versions (dx11_non-rt) of Resident Evil 7, Resident Evil 2, and Resident Evil 3. support will end“, he stated..

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This means that once technical support has ended, they will not be able to guarantee compatibility or operation when using these versions of games. However, as you can see, the given date is July, so removing this feature early seems like a mistake.

Source :
https://wccftech.com/capcom-seemingly-removed-ray-tracing-resident-evil-2-remake-re3/


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