What Do LoL Runes Do? Most Popular Runes and Traits

League of Legends, the monopoly dealer of the Moba game genre, which has been popular for a long time, continues to successfully maintain this popularity and be the center of attention under the name of Riot Games, especially Tencent. Regular tournaments are a clear indication of its popularity. Even on Twitch alone, hundreds of thousands of people can stare at the screen for hours to see the results of these tournaments.

During the first period of League of Legends, new moba games started to appear everywhere for a long time. Seeing that League of Legends is so popular, every game company somehow wanted to eat bread from the moba game genre. Someone on this was successful someone else shutters down. But none of this, unfortunately, is due to the popularity of League of Legends. couldn’t even come close. Even though this fury of moba is over in 2022, 3-5 years ago, everywhere was really moba.

League of Legends is about a 5v5 battle. In this field battle, where each player controls a different character, many factors can determine the course of the battle, from the strength of the character they use to how well the player plays that character. One of these factors is the one that has a great impact on the game. runes. Choosing/adjusting your runes to your character correctly will change the course of the game. will have a very positive impact. So what are these runes and what do they do?

What do LoL runes do?

While the runes in League of Legends are not factors that directly affect your gameplay, they do have an impact on your overall gameplay. it gets pretty big and entering runes incorrectly may cause you to feel upset during the lane phase. in game Dominance, Hit, Witchcraft, Resolution, Inspiration divided into 5. Among these runes, Domination and Precision have 5 main features, while runes have 3 main features. Apart from these main features, there are so many sub-features you can choose from. In League of Legends, runes in general differ according to the changing balance and meta of the game. A rune that you have used for a while may not be able to be applied to your hands at all, or a rune that you have never used can suddenly become the most ideal rune for your character.

Runes seem to have little effect in-game when read as text. But definitely you shouldn’t think that way. This can be the case late in the game when everyone has finished picking up their items. But until that happens, the game is still in development (early game and mid game) runes definitely reveal their presence and it continues to support you in the late stages of the game until you completely use up your items.

The most popular LoL runes:

For long battles: Invincible

Invincible

Basic attacks or abilities that damage the enemy champion grant 2 stacks of invincible for 5 seconds, granting you 2 to 4.5 Variable strength per stack. Up to 12 charges accumulate. Ranged champions only gain 1 stack per basic attack. Champions when reaching max load your damage Heal equivalent to 9% (6% for ranged champions)

For a small post-war reward: Victory

Victory

defeats missing your soul Restores up to 12% and provides an additional 20 gold

For extra attack speed: Legend: Agility

Myth: Agility

3% Attack speed and 1.5% bonus per Legend stack attack speed you gain more (up to 10 stacks). Each champion takedown, epic and large monster slaying, and minion slashing grants progress in accumulating Legend stacks.

For extra slinky: Myth: Tenacity

Myth: Leaking

Gain 5% Tena and an additional 2.5% Tenacity per Legend stack (up to 10 stacks) Each champion takedown, epic and big beast slashing and minion slashing grants progress in accumulating Legendary stacks.

To deal more damage with less health: Last Stand

Last Stand

While below 60% health, deal 5% to 11% bonus damage to champions. Highest damageGranted when at 30% health.

To reduce sustained damage: Bone Armor

Bone Armor

From an opposing champion after taking damage3 abilities or attacks this opponent hits on you deal 30 to 60 less damage.

  • Duration: 1.5 seconds
  • Cooldown: 45 seconds

For a little defense against crowd control: Blindfolded

Blindfolded

Provides 10% dodge and 10% slowdown resistance. These bonuses are based on missing health up to 20% tether and 20% slowdown resistor may increase. You reach the max when you are at 30% health.

For an advantage over less vigorous champions: Final Strike

Final Impact

8% to champions below 40% health more damage you give

To save on shoes: Magic Shoes

Magic Lugs

You get free Partial Magical Shoes at 12 minutes, but before this moment boot you can’t. For each champion you defeat, you gain boots 40 seconds earlier. Partially Magical Shoes grant an additional 10 movement speed.

For those who don’t like using potions: Rusks Delivery

Rusks Delivery

Gain Eternal Full Regeneration Rust every 2 minutes until 6 minutes have passed. Biscuits restore 10% of their missing health and mana. Consuming or selling rusks, Permanently increases mana cap by 50.

  • Manaless: Champions that don’t use mana restore 12% of their missing health.

For those who love to hunt opponents: Treasure Hunter

Treasure hunter

The next time you gain a Headhunter stack, you’ll gain an additional 70 gold. Each Head hunter Gold gained per stack is increased by 20. It can be up to 150 gold. Headhunter stacks are earned the first time you take down an enemy champion.

To be a vampire: Taste of Blood

Taste of Blood

a rival championship you heal when you take damage.

  • Heal: 18 to 35 (+0.2 bonus Attack Damage, +0.1 Ability Power) Health (level dependent).
  • Cooldown: 20 seconds.

For those who like to be a sneaky assassin: Sudden Impact

Sudden Impact

After coming out of the hidden state or throwing, jumping, leaping, teleportation Dealing any damage to a champion after using it grants 7 Lethality and 6 Magic Penetration for 5 seconds.

  • Cooldown: 4 seconds

Get stronger by defeating the opponent: Eyeball Collection

Eyeball Collection

You collect eyeballs when you defeat champions. Every collected ball of the eye Gain a 1.2 Attack Damage or 2 Ability Power bonus per Variable. When you complete the collection by collecting 10 eyeballs, you gain 6 additional Variable attack damage or 10 Ability Power bonus (1 eyeball per Champion takedown).

Replenish your mana by fighting: Practical Intelligence

Practical intelligence

Damaging enemy champions increases mana regen by 1.5-11 mana per second (80% for ranged champions) for 4 seconds. Energy users gain 1.5 energy per second instead. Defeats cause maximum mana or Regenerates up to 15% of energy.

For a high chance of burst damage: Electrify

Give Electricity

3 different attacks on a champion within 3 seconds, or talent hitting it deals bonus variable damage.

  • Damage: 30 to 180 (+0.4 bonus Attack Damage +0.25 Ability Power)
  • Cooldown: 20 – 26 seconds.

For those who think they will have problems with mana: Mana Flow Ring

Mana Flow Ring

Hitting an enemy champion with an ability will permanently reduce their maximum mana. Increases by 25 (You can gain up to 250 mana). When you reach 250 bonus mana, you restore 1% of your missing mana every 5 seconds.

  • Cooldown: 15 seconds

Gain cooldown based on levels: Glory

sublimity

You gain bonuses when you reach the following levels:

  • Level 5: +5 Ability Speed
  • Level 8: +5 Ability Speed
  • Level 11: Defeating champions reduces the remaining cooldowns of basic abilities by 20%.

For high damage in the long run: Dark Harvest

Dark Harvest

Damaging champions below 50% health inflicts variable damage and harvests the target’s soul, permanently increasing Dark Harvest damage by 5.

  • Dark Harvest Damage: 20 to 60 (level dependent) (+5 Damage per soul) (40.25 bonus Attack Damage) (+0.15 Ability Power)
  • Cooldown: 45 seconds (resets to 1.5 seconds after takedowns)

For quick battles in the early phase: Deadly Pace

Deadly Pace

When you attack an enemy champion, gain 60% to 90% (for melee) or 30% to 54% (for ranged champions) Attack Speed ​​for 6 seconds. This effect stacks up to 6 times.

When the impact reaches full load your attack speed can exceed 2.5 and you gain 50 (for melee) or 75 (for ranged champions) Attack Range


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