The bug that drove players crazy in Counter-Strike 2 has been fixed!

Valve recently released Counter-Strike 2, or CS2 for short, one of the most anticipated games of the year. It has become a cult in the gaming world. Counter-Strike: Global Offensive The game died with it. However, the game failed to pick up where its predecessor left off.

CS2 fixed the “Smooth Criminal” bug

Counter-Strike 2 was offered to players with an update on the Counter-Strike: Global Offensive game, which was released in 2012; It has witnessed many changes. Some bugs appeared in the early days of the game, which divided players even before its arrival.

One of the biggest bugs encountered in the Counter-Strike 2 (CS2) game was the “Smooth Criminal” bug. Valve took immediate action for these and similar errors. With the published update, in addition to the innovations, the CS2 Smooth Criminal error was also fixed.

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Here are some notes from the new update;

  • Fixed an issue where players could pass through ceilings
  • Made adjustments to character shading to improve player visibility
  • “Smooth Criminal” foot stabilization bug fixed
  • Adjusted team selection and team entry blade animations to work with Shadow Daggers
  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass and Vertigo
  • Added “Player Color” option to the “HUD Color” setting which will make the HUD match your or your spectator target’s player color in competitive modes
  • “Use Player Colors in Team ID” default changed to “Yes”
  • Added “Large Player Count” setting to replace player avatars with team player count on the mini scoreboard during the active portion of rounds
  • Fixed a bug that caused graffiti changes to be delayed mid-match
  • Various bug fixes and tweaks to weapon skins and decals
  • New Screenshot button
  • Added Inferno and Ancient preview maps
  • Workshop Item Editor – Integrated help system includes detailed guides when you see it in the tooltip (More Help: Shift+F1). These detailed guides contain important information on PBR color ranges, abrasion/durability masking alpha values ​​and much more

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