Microsoft patent brings ray-tracing to the midrange

Microsoftespecially on graphics cards with low memory ray tracing wants to improve its performance. In this context, the technology giant applied for a new patent. The innovation for ray-tracing focuses on minimizing the technology load on memory.

Today, ray-tracing technology requires large amounts of memory width. This causes the graphics card to take up significant space in memory usage. This is why affordable mid-range graphics cards also fail in ray tracing.

Microsoft’s patent, on the other hand, adopts a dynamic approach that changes the ray-tracing quality in real time, depending on system resources. According to Microsoft, objects considered more important will be rendered at higher quality. This will restrict the memory usage of less important items.

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Microsoft’s innovation can open a new page in mid-range graphics cards with 8 GB or less VRAM. The variable structure of the system may allow the graphics card to be adapted to different game and application loads.

This will make real-time ray-tracing technology even more popular in the gaming and graphics industry. However, it is unclear how Microsoft will offer this feature. By reaching an agreement with graphics card manufacturers, it can offer a new design on the hardware.

So what do you think about this issue? Could ray-tracing technology become mainstream? You can easily share your answers with us in the comments section below. Your opinions are very valuable to us.

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