League of Legends Update 12.22 Released

League of Legends’ highly anticipated big 12.22 patch has finally arrived. Riot Games shared the patch notes listing the changes made to the game. Here are all the changes and innovations that will come to the game…

League of Legends, which recently experienced one of the best World Championship finals in its history, continues to get new content and changes with updates. Today, the new game players are eagerly waiting for. 12.22 patch, finally published.

Riot Games made many important changes to the game with the LoL 12.22 patch. At the forefront of future innovations new and improved items carrying. However, adjustments were made to many items, three champions buffed.

League of Legends 12.22 patch notes:

The Alchemy Dragon is back!

Alchemy Dragon: When Alchemy Dragon falls below half health, it gains 33% Damage Resistance and deals 50% more damage. Each attack of this dragon deals physical damage equivalent to 100% of its total attack power + 4% of its target’s health.
Alchemy Buff: When your team kills an Alchemy Dragon, they gain a buff that grants 5% Tenacity and 5% Heal and Shield Power. This buff can stack.
Alchemy Spirit: If you gain Alchemy Spirit, you gain a buff that grants 10% Damage Resistance and 10% Damage Boost to players whose health is below 50%.

Chemistry Valley:

Buff Plum: Life Plums transform into Buff Plums. Players who consume them are no longer slowed down and gain some bonus shields alongside the usual healing.
Blowseeds: When they detonate, Snails now knock units within range twice as far.
Alazisik Flower: The Discovery Flower transforms into Alazisik Flower when it breaks, revealing the small area around it and the cone-shaped area opposite the direction it was broken. Also, while tagged allies are moving in that direction, they gain movement speed for a short time and the enemy wards that are revealed are reduced to 1 health.

Series 2 Eternals are coming!

A few changes are also coming with Series 2 Eternals. Players now gain a third streak on the champion’s mastery emote when they complete 15 of a champion’s Series 2 milestones. It will also adjust the milestone requirements across all series, including the Starter Series and Series 1, allowing you to break your personal records faster.

Changes are being made to the corridors:

Mid Lane Gold Changes: All mid lane minions killed before 14 minutes now grant 1 Gold less (previously only artillery minions gave less, but the difference was 10 Gold).
Experience Gained by Minions: Minions now grant 2.15% Bonus Experience to top lane champions. Minion experience remains the same if split by multiple champions.

New communication tools are coming:

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Extended tactical wheel:

  • Returning Signals (clockwise): Back off (formerly Distress signal), I’m on my way, Help, Opponent Disappear
  • New Signals (clockwise): Push, Attack, Defend, Bait

New costumes:

  • Rhythm of Space Nami
  • Rhythm of Space Gragas
  • Rhythm of Space Lissandra
  • Rhythm of Space Ornn
  • Rhythm of Space Teemo
  • Rhythm of Space Twisted Fate
  • Rhythm of Space Taric
  • The Rhythm of Prestige Space Nami
  • Glorious Sejuani

Adjustments and new items to be made on items:

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Shahbaz Jak’Sho

  • Gold cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability speed: 20
  • Passive – Voidborn resistance: Gain a charge that grants 2 Armor and Magic Resist per second you spend in combat with champions. It can stack up to 8 charges. When you reach max stacks, you become stronger, instantly extracting 3% of your max health from each nearby enemy (decreased by 30% for minions and monsters), and your armor and magic resist are increased by 10% until the battle is over.
  • Magnificent passive: Grants 5 Armor and 5 Magic Resist to all other legendary items.

Unknown Parasite

  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Speed: 25
  • Passive – Voidborn Resist: same passive as base.

Light of Virtue

  • Gold Cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability Speed: 20
  • Passive – Guidance Light: When you use your ultimate, you exceed limits and increase your maximum health by 10% for 9 seconds. While crossing limits, you gain 15 Basic Ability Speed ​​with allies within 1200 units of you. You also regenerate 1% of your maximum health every 3 seconds. This rate can be increased by up to 100% based on the missing health of the respective champion (60 second cooldown).
  • Glorious Passive: Grants 100 Health to all other legendary items.

Sonmez Dawn

  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Speed: 25
  • Passive – Guide Light: The same passive as its base form.

Steelheart

  • Gold Cost: 3200
  • Health: 800
  • Health Regen: 200%
  • Ability Speed: 20
  • Passive – Huge Consumption: While within 700 units of a champion, you concentrate for 3 seconds to fire a powerful attack. This attack deals bonus physical damage equal to 125 + 6% of your maximum health and grants you 10% of this amount as permanent maximum health (30 second cooldown per target).
  • Glorious Passive: Grants 1% Bonus Health and 6% Dimension Increase to all other legendary items.

Leviathan

  • Health: 1050
  • Health Regen: 300%
  • Ability Speed: 25
  • Passive – Huge Consumption: Passive is the same as its base state.

Iceborn Glove (Formerly: Icefire Glove)

  • Gold Cost: 2800 ⇒ 3000
  • Health: 450 ⇒ 400
  • Armor: 25 ⇒ 50
  • Magic Resist: 25 ⇒ 0
  • Ability Speed: 20 (unchanged)
  • Passive – Spellblade: After using an ability, your attack is empowered, dealing bonus physical damage equal to 100% of your base attack power and creating a field of ice for 2.5 seconds. Enemies passing through the area are slowed by 15% + 0.004% Bonus Health (this effect is halved for ranged champions). Your primary target is crippled for 2.5 seconds, slowing it 100% more and dealing 10% less damage to you (1.5 second cooldown).
  • Glorious Passive: Grants 50 Health, 5% Tenacity, and 5% Slow Resist to all other legendary items.

Frozen Fist (Ornn empowered version of Iceborn Glove)

  • Health: 550
  • Armor: 70
  • Ability Speed: 25
  • Passive – Spellblade: Same passive as its base state.

Centennial Stick

  • Gold Cost: 3200
  • Ability Power: 60
  • Health: 300
  • Mana: 400
  • Passive: This item gains 20 Health, 20 Mana, and 4 Ability Power per minute. This effect stacks up to 10 times, granting a total of 200 Health, 200 Mana, and 40 Ability Power. When you reach max stacks, you level up and all effects of Ancient Transformation are increased by 50%. (Note: Your level cannot exceed 18.)
  • Unique Passive – Ancient Transformation: Regenerates 8% of damage from champions before reductions and 20% of mana spent. Limited to a maximum of 15 Health per use. Toggleable abilities can heal up to 15 Health per second. For every 250 Health and Mana regenerated this way, you gain 25% Movement Speed, decaying over 2 seconds.
  • Glorious Passive: Grants 5 Ability Speed ​​to all other legendary items.

Absolute Harmony

  • Ability Power: 80
  • Health: 450
  • Mana: 550
  • Passive/Special Passive – Ancient Transformation: Passives are the same as their base state.

Ancient Converter

  • Gold Cost: 1100
  • Health: 225
  • Mana: 300
  • Unique Passive – Ancient Transformation: Regenerates 8% of damage from champions before reductions and 20% of mana spent. Limited to a maximum of 15 Health per use. Toggleable abilities can heal up to 15 Health per second.

Hell Mask

  • Gold Cost: 2700 ⇒ 3000
  • Health: 450 ⇒ 500
  • Mana: 0 ⇒ 300
  • Magic Resist: 35 ⇒ 40
  • Ability Speed: 10 (Unchanged)
  • Newpassive – Ancient Transformation: Regenerates 8% of damage before reduction from champions and 20% of health spent. Limited to a maximum of 15 Health per use. Toggleable abilities can heal up to 15 Health per second.
  • Passive – Frostbite: Curse nearby enemy champions and reduce their magic resist by 5 (+1.2% bonus health) (up to 25). Gain 9 Magic Resist for each cursed opponent.

Randuin’s Omen

  • Gold Cost: 2700 ⇒ 3000
  • Health: 250 ⇒ 400
  • Armor: 90 ⇒ 60
  • Ability Speed: 10 ⇒ 0
  • Newactive – Subdue: Slows nearby enemies by 55% for 2 seconds (60 second cooldown).
  • Newpassive – Critical Strike Resist: You take 20% less damage from critical strikes.
  • Passive – Like a Rock: Reduces the damage you take from attacks by 5 (+0.35% Max Health). The reduction effect is limited to 40% of attack damage.

Sunfire Shield

  • Item Tier: Magnificent ⇒ Legendary
  • Gold Cost: 3200 ⇒ 2800
  • Health: 450 ⇒ 400
  • Armor: 35 ⇒ 50
  • Magic Resist: 35 ⇒ 0
  • Ability Speed: 20 ⇒ 0
  • The Flame Touch passive has been removed.
  • Passive – Dispel Flame: Blasphemy no longer deals 150% more damage to monsters.

Turbo Chemical Tank

  • Item Tier: Magnificent ⇒ Legendary
  • Gold Cost: 3200 ⇒ 2800
  • Health: 450 ⇒ 500
  • Magic Resist: 25 ⇒ 50
  • Armor: 25 ⇒ 0
  • Ability Speed: 20 ⇒ 10
  • The Refueling passive has been removed.

Army Shield

  • Gold Cost: 1400 ⇒ 1200

Wild Hydra

  • Attack Damage: 70 ⇒ 65
  • Unique Passive – Chop: Deals damage equal to 60-12% total AD based on distance ⇒ 60% total AD for melee champions and 30% total AD for ranged champions to all nearby enemies does damage
  • New: Unique Passive – Carnivorous: Grants 0.6 AD and 0.1% Absolute Exploitation per minion killed. This amount is doubled for champions killed, large/epic monsters killed, and siege minions. Can grant up to 24 AD and 4% Absolute Exploitation. In case of death, half of the charges are lost.

Tiamat

  • Unique Passive – Chop: Deals damage equivalent to 60-12% total AD based on distance ⇒ 50% total AD for melee champions and 25% total AD for ranged champions to all nearby enemies Deals an equivalent amount of damage.

Spear of Shojin

  • Gold Cost: 3400
  • Attack Damage: 65
  • Health: 300
  • Ability Speed: 20
  • Unique Passive – Dragon Power: Abilities other than ultimate 8 (+8% Base AD) Ability Speed ​​(for melee champions) | Gain 6 (+6% Base AD) Ability Speed ​​(for ranged champions). This amount is reduced for abilities with immobilization effects to 4 (+4% Base AD) Ability Speed ​​(for melee champions) | 3 (+3% Base AD) Ability Speed ​​(for ranged champions).
  • Unique Passive – Necessity: 15% Movement Speed ​​based on your missing health (for melee champions) | Gain 10% Movement Speed ​​(for ranged champions). It reaches its maximum amount when your health drops below 33%.

Champion edits:

league of legends

Cho’Gath

  • R – Feast: Damage to Non-Champions: 1000 (+50% AP) (+10% bonus health) ⇒ 1200 (+50% AP) (+10% bonus health)

Lillia

  • Attacks: Ranged ⇒ Melee
  • Base Health: 625 ⇒ 605
  • Health Growth Rate: 104 ⇒ 105
  • Passive – Dream Branch: Heal from Champions: 10.5-124.5 (+18% AP) based on level (flat scales) ⇒ 6-120 (+18% AP) based on level (now uses stat growth multiplier)

Nunu and Willump

  • Q – Consume: True Damage to Non-Champions: 340/500/660/820/980 ⇒ 400/600/800/100/1200

Rakan

  • Attacks: Ranged ⇒ Melee

With the new update, many more changes have been made in League of Legends along with the ones listed above. You can click on this link to take a look at all the innovations of the 12.22 patch.

Source :
https://www.leagueoflegends.com/en-us/news/game-updates/12-22-patch-notes/#patch-the-return-of-chemtech


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