3D Animals Created with NVIDIA

This week’s guest of NVIDIA Studio’s creative content series that showcases NVIDIA GPUs was Massimo Righi. Using NVIDIA GPUs, Righi created 3D animal designs that you can’t tell from the real thing.

Three-dimensional animal artist is the guest of this week’s weekly creative content series, which NVIDIA started to introduce both designers and itself. Massimo Righi it happened. Righi, an award-winning 3D artist with two decades of experience in the film industry, has numerous “”Designer of the Month” received the award and the title. It also works with institutions such as Autodesk, Discovery Channel, Google, Netflix and the World Wildlife Fund (WWF).

In my illustrations, I feature the iconic image of a particular animal, or at least related to it. my personal opinion I’m trying to show These designs come out as a mixture of my childhood dreams with my real life experience.“Waiting for the Year of the Tiger”, Righi also acted with this motto in his design. Come together, NVIDIA GPUs Let’s take a look at those three-dimensional animal designs created using

Here are some designs that are indistinguishable from the real thing

Righi’s creative drawings, GeForce RTX 3080 GPU It started in Autodesk Maya on a Lenovo laptop powered by A base model was created and started by turning on the UV, creating the base model by converting the 3D mesh to 2D data and wrapping a 2D texture around it. Righi then tried to sculpt the tiger in finer detail. ZBrushHe used special brushes in . With a mix of photos and custom brushes, Righi uses AI-powered Enhancement Details technology, one of more than a dozen GPU-accelerated features, to sharpen photo details before returning to Maya and applying new textures to the 3D model. Adobe PhotoshopHe created the main textures in .

NVIDIA

Righi, detailed, created with XGen interactive groom-editor in Maya with realistic fur prioritized getting an extremely photo-like look. righi, “Before I begin, it is very important to study the fur flow so that I can decide how many fur descriptions I will need. For example, tiger is made with 10 definitions such as main body, head, cheeks and whiskers.‘ says Righi, guides manually insert and also used spline primitives (predefined shapes that provide a method for freehand drawing) to shape it.

3d lion

until the artist achieves the desired output. in real time examined and tested. He then created the fur, consisting of millions of spline primitives designs. This process was accelerated 6 times with the GeForce RTX 3080 GPU, saving time. When the model is in a good place, Righi renders the scene using Blendshapes to connect different sets of designs. animated in 3D. Righi explains the importance of getting the small details right, capturing the essence of realistic movement:It takes time and work to get the right shapes and sculpt every detail.

Righi began testing stage lighting. Here, GPU accelerated viewportunbelievably smoothprovided interactive 3D modeling, which is another advantage of using the GeForce RTX 3080 GPU. righi, without having to wait for the system to catch up was able to review lighting, shadows, animations and more in real time.

Lion

When the final renders are ready for export, the default Autodesk Arnold AI (artificial intelligence) trimming with renderer is incredibly fast exporting up to 6x faster on Righi’s GPU-accelerated laptop compared to a comparable unit with integrated graphics. photorealistic embroidery was produced. So what was the result? Here is the design you see above…

NVIDIA Studio

To see more of Righi’s work ArtStationportfolio in and 3D works can be examined. If NVIDIA Studio Facebook, twitter and InstagramIt can be tracked from. Studio YouTube The trainings on the channel can be accessed and By subscribing to the NVIDIA Studio newsletter you can be notified of updates.


source site-36